



Now at the dawn of the century it was time for a new 'impossible journey. Everyone draws three, picks one, passes the rest left, then people pick one of the remaining two and discards (face-down) the last one. October 2, 1900: 28 years to the day that noted London eccentric Phileas Fogg accepted and then won a £20,000 bet that he could travel 'Around the World in 80 Days'. Since you also asked for an alternate house-rule, one that adds fun is to draft the starting cards. I've seen several games where the only people to complete routes were people with small ones, and therefore the small routes tickets won. You will need to pay attention to which colors your opponents are collection as well as where they're building their trains, so it is a more difficult strategy to pull-off, but it can work well. There are a few key routes that are not only worth points, but also are hard to go around. Something to try next time might be then to start on your hardest route, but watch for a clear destination from an opponent. Preventing your opponents from completing tickets.This elegantly simple ticket to ride gameplay appeals to both beginners and seasoned players alike. Something you may be missing is that if your tickets are only short routes, you can finish them easily and them spend the rest of the time doing two things: In this brand-new version of ticket to ride, players race one another through the busy streets of new York city to visit the most prestigious tourist Attractions and complete their destination tickets. As for a strategy to overcome this, it seems like that you're using only one strategy which is based on completing a long route, with overlapping tickets, as the main method to gain points.
